AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in Germany - Q1 2024
Discover the performance trends of the top 5 anime games in Germany during Q1 2024, including weekly revenue, downloads, and active users.
In the first quarter of 2024, the top 5 anime games on a unified platform in Germany showcased varied performance trends. Here's a detailed look at their metrics, based on data from Sensor Tower.
DRAGON BALL LEGENDS experienced noticeable fluctuations in weekly revenue, peaking at approximately $284K in the first week of January and later hitting a low of around $40K in mid-February. Weekly downloads showed a decline from 6.9K in early January to around 3.3K by the end of March. The game maintained a relatively stable number of weekly active users, starting at 123K and ending the quarter with approximately 86K.
DRAGON BALL Z DOKKAN BATTLE saw its highest revenue in mid-March with about $168K. Weekly downloads spiked to 5.8K in mid-February before stabilizing around 2K by the end of March. The weekly active users trend remained fairly constant, ranging between 38.2K and 49.5K throughout the quarter.
The Seven Deadly Sins had a more varied revenue performance, starting at $182K in the first week of January and dropping to around $25K by mid-February, before rebounding to approximately $109K in early March. Weekly downloads were relatively low, peaking at 1.4K in the last week of March. The game's weekly active users fluctuated between 24K and 34K over the quarter.
ONE PIECE TREASURE CRUISE demonstrated a steady revenue trend, with a peak of $145K in the first week of January and a notable increase to about $104K in mid-February. Weekly downloads remained consistent, with a peak of 2.5K in late February. The number of weekly active users showed a slight increase, peaking at around 18.8K in late February.
Black Clover M started strong with a weekly revenue of $147K in the first week of January, but saw a decrease to around $22K by the end of March. Weekly downloads followed a similar trend, peaking at 5.3K in early January and dropping to 921 by the end of the quarter. The game's weekly active users remained fairly stable, fluctuating between 22K and 28K.
For more insights and detailed analytics, visit Sensor Tower.